Author Topic: A GUIDE TO HARBINGERS  (Read 137 times)

Offline south

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A GUIDE TO HARBINGERS
« on: July 24, 2022, 11:44:07 PM »
HARBINGERS

angel heart
Falling down on lead wings torn apart
And the world’s beneath my skin
----Destroying all the things you left around
'Cause your earthbound's coming down
(Coming down)
introduction
ORIGINS Shortly after the curse of the sun and moon, the circle of blair lake took pity on a village called harbinger. The witches gifted its people with blessings, and from it the harbingers thrived thanks to their new abilities. Their friendship with the coven also served useful, providing harbingers protection and otherworldly resources. As a result, their community grew and grew, some spreading their wings, but many loyal to their roots in Lunar Point.

CULTURE Harbingers have been around slightly earlier before the other supernatural creatures of Halfmoon County. They are known for not only their wings, but for their loyalty and determination. Having their village indentured to the coven willingly and serving them has passed on these traits generation to generation. While not every Harbinger fits this description, their bloodline is known for it, and many Harbingers are known to be in the labor or protection fields of work, seen as hardworking members of their community, and have earned a good reputation amongst most. They are typically peaceful unless threatened, and often views as the enforcers of justice.
APPEARANCE Harbingers are such only by blood. They cannot turn another human to become like them- only their genetics are responsible for their origin. Upon birth, Harbingers do not yet have their wings, but only very slight bumps between their shoulder blades. Here, their wings will slowly grow from once the child reaches their respective age of puberty. They will start small, and eventually grow full size- about 2.5-3 meters in wingspan, relative to the individual's own size. These wings can vary in color, but follow the palette of other avian creatures- often neutral tones, or the occasional brighter color. Markings also relate to birds, dapples or streaks mainly. A Harbinger otherwise fully resembles a human. When their wings are not in use, they are invisible to all, but once utilized, they become visible.
ABILITIES With their wings, they are able to hover and to glide. They cannot fully fly much more than a few feet off the ground, as their bone density is not as nimble. By kicking off tall structures, they are able to glide just as effectively as other gliding creatures. Their wings are sharp and dense, and double as built-in weapons- simply shoving their wings into someone could easily knock the other onto their back, and a quick swipe could leave them with gashes. As well as offense, their wings also can protect their bodies/someone close to them- by spreading their wings and shielding their body, they are able to protect themselves- their wings are thick and full of otherworldly feathers, able to take minimal damage. Harbingers also possess super strength, their wings a heavy burden they are accustomed to thanks to this ability. Harbingers are also capable of healing others, as a Harbinger is able to "siphon" pain from other living animals and endure it themselves, or, in the extreme instance, Harbingers are able to bring individuals back from the dead, though this will reduce their own lifespan by a quarter each time. Lastly, harbingers possess minor psychic senses, able to feel strong oncoming or ongoing imbalances. they are extremely empathetic and can feel the weight of others’ emotions. this translates to sensing the approach of something or someone capable of creating some form of imbalance in one way or another.
WEAKNESSES Harbingers do not have many weaknesses, as they possess no immortality, only a slightly lengthened lifespan (100 years on average). All that separates them is their abilities- a bullet could just as easily take them down as it does a human if taken to a vital area. The best way to harm a Harbinger is to take them by surprise, or strip them of their wings.

« Last Edit: July 25, 2022, 12:23:54 AM by Eskie »

Offline south

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Re: A GUIDE TO HARBINGERS
« Reply #1 on: July 24, 2022, 11:44:16 PM »
HARBINGERS

faqs

> can a harbinger absorb pain from other supernaturals?
yes. a harbinger can absorb pain from any living creature, including animals and other occults. by placing their hand on the individual and concentrating, a harbinger is fully able to take on as much pain as they choose/can bear.

> when a harbinger brings someone back to life, is that person any different?
no, not necessarily. psychologically, perhaps, but physically, when a harbinger uses this ability, it mends any wounds or stifles any sickness. it acts as if you’ve just been healed. they also cannot cure chronic illnesses, but they can make you immune to its lethality, while you may live with said disease, you will not die from it.

>what are examples of their sixth sense?
this power can be as small as a harbinger warning their friend of their crazy ex’s approach, or as big as to warn their people of an enemy’s attack. harbingers were once looked to to alert their fellow townspeople of oncoming threats, such as the arrival of a troublesome vampire.