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The Badlands / THE OFFICIAL BADLANDS GUIDE [UPDATED 8/22/19]
« on: December 27, 2018, 06:22:39 PM »
T H E   B A D L A N D S
The old world is dead. Pieces of its skeleton remain, sticking up from the dirt and the plantlife that have come to claim it, as they do with all bygone things. The darkness came slowly, and now all that's left are tiny sparks of light, desperately trying to survive in a world that won't support them any longer.

Some of these tiny sparks are willing to fight harder than the others to survive. The ones that will gladly swallow the others to make themselves brighter, the ones that will consume or destroy everything in their path. Soon there will only be two options left: join the fire, or choke on the smoke.


CREDITS Aureate, Beatles, Britty, Bryne, Fangs, Lynn, and anyone else that has contributed to the Badlands' guide and culture.
T E R R I T O R Y   &   R A N K S
The Badlands is situated in an abandoned beachside town abundant with oak trees, overgrown greenery, and even a few palm trees scattered alongside the beach. The weather is mild most of the time, and the humidity in the area is almost always present. Though, other than the occasional marine layer, the town is sunny and the temperatures are tolerable.

Bordering the city are grand hills and mountains that seem to stretch to the edge of the earth. And while they seem tall and grueling to climb, there is a pass that cuts through them, making travel easier on any foreign visitors; the base of these hills is considered the border. Typically, the territory is open, with the absence of armed guards or gates, although, there are daily patrols that pass by frequently. Also, at the base of the mountains is a small woodland in which fauna roam.

The streets are old and the once-vibrant structures are fading and chipping away with dwindling age. Most of the designs of the buildings in town are archaic, giving somewhat of an 'old-timed' look and feel. There are plenty of abandoned businesses and shops that people can live in or take over for themselves. However, as you travel more inland, the houses become more modernized. There are different rows of neighborhoods with one and two-story houses that can accommodate plenty of people.

The oceanside casino is considered to be a headquarters of sorts. Meetings, raid or patrol organization, and initiations are to be held in the conference rooms. The hotel, built on top of the casino, holds several stories of suites that come with the basics: beds, closets, and bathrooms. If you want to pass time by playing billiards or card games, there is a large casino on the lobby floor of the hotel.

Another addition to the territory is the ocean. this provides a source of fresh marine life such as fish, crab, lobster, and shrimp. There is a stretch of beach that travels all along the coast alongside also a harbor where a few boats are docked, which are commonly used for trading or shipping purposes if needed. There are also plenty of places to explore, such as cliffs overlooking the sea, and even hidden cave systems. Other animals tend to nest in these areas such as seagulls, squirrels, and even the occasional fox.

Essentially, The Badlands lives in a city sandwiched by the ocean and the mountains.
BOSS is exactly what the tittle suggests; head of the group, leader of the pack. Highly respected and widely feared, they are the one who makes the rules. To differentiate from regular members, the Boss wears a striped black and white bandanna.
( Catalyst, penned by Bryne )
( BEING TEMPORARILY LED BY ADDY )

SECOND IN COMMAND is the second highest rank amongst authority; in charge of helping maintain order around The Badlands, the Second in Command will serve as the Boss' right hand and a step-in for when the Boss is not available. They possess almost the same powers as the Boss, with the exception of holding meetings or accepting / denying alliance requests. To differentiate from regular members, the Second in Command wears a striped gray and white bandanna.
( Addy, penned by elysian. )

THE COUNCIL will serve as the Boss' head advisers. Thoroughly trusted and the Boss' ear to confide in over political matters, ultimately, they are the group's voice of reason. They will also be in charge of dealing messages between The Badlands and other groups and arranging meetings for the Boss and other group leaders. These select members, without a doubt, possess great potential towards becoming future leader and are held as a prime example of what the Boss expects their soldiers to resemble. To differentiate from regular members, Councilmembers wear a striped purple bandanna.
( N/A, penned by N/A )
( N/A, penned by N/A )
( N/A, penned by N/A )

OFFICERS are a combination of the previous ranks War Chief, Head Hunter and Chamber, and perform all of the duties of the old ranks, ranging from managing the group's supplies, organizing patrols, training newcomers and assisting with domestic and diplomatic matters. Tasks are given to individuals based on their capabilities to guarantee efficiency. To differentiate from regular members, Officers wear a blue striped bandanna.
( Salem, penned by darky )

GRUNTS are The Badlands' general population. These are the people who have proven their loyalty to the Boss and are expected to obey every law as well as complete the tasks assigned to them. Though, unlike their superiors, they have yet to have been recognized by the Boss, and are constantly working towards making a name for themselves. Grunts that have proven themselves are given a red striped bandanna in addition to the necklace that all members get.

WORMS are considered to be the omegas of the pack; lowest in the hierarchy, and not yet to be named as an official member of The Badlands; they have yet to prove their worth to the Boss. They will ultimately serve as the group's scapegoats, not entirely protected by the laws, and are often prone to being targeted by other members. And until they cite an oath of unwavering loyalty, they are barred from receiving any promotions.
T R A D I T I O N S   &   P O L I T I C S
Laws
➫ You must show respect to the high positions, especially the Boss. failure to do so will result in disciplinary action that is entirely up to what the Boss feels is necessary.

➫ You must notify the Second in Command or the Boss of trespassers and visitors from foreign groups immediately. If they start to cause trouble, promptly bring them to the Boss.

➫ Report to the Boss or Second in Command if there is any suspicious activity occurring within the group or the territory.

➫ Betraying The Badlands is a grave offense. If done, you will be marked as an immediate threat, and depending on the severity of the action, you will either be sentenced into exile or executed. If sentenced into exile, then you become free game to those who're seeking to attack or kill.

➫ Dual-alliances are strictly prohibited as loyalty must only be sworn to The Badlands. However, they may be are possible if kept secret; just understand that those found guilty will be exiled or at risk to be executed.

➫ Violence occurring in the city is undoubtedly inevitable, but if it proves to be a problem and injuries/murders start to affect The Badlands' numbers and productivity, or you attack someone without first issuing a challenge (that must be accepted), there will be dire consequences that follow. However, if there is a reasonable excuse behind those actions, you may be pardoned.

➫ Do not share any sensitive information with foreign groups unless permitted by the Boss. Failure in abiding to do so will result in severe punishment.

➫ Raids and ally visits are only to be permitted by the Boss, though the Council will be in charge of delivering any messages to foreign groups, and typically a qualified Officer or Enforcer will help with any raid organization.

➫ Any outsiders are to be questioned and put under careful watch until loyalty is assured.

Titles
branded ➫ The Branded are the most legendary Badlanders, an example of exactly what everyone else should strive to be. It comes with a great deal of status and respect, and is marked by a brand. Only those of unquestionable loyalty that have shed blood personally and caused others to bleed on behalf of the Badlands will be considered for this title.

enforcer ➫ The Enforcers are Badlanders of any rank that the Boss trusts to enforce their rule and will often be expected to get their hands dirty more so than anyone else. They're marked with several spiked earrings, and are also given handcuffs to restrain enemies and dissenters as necessary.

medic ➫ The Medics are the group's healers, people that have proven themselves as capable of taking care of injuries and sickness. They're marked with a white armband.

raider ➫ The Raiders are experienced fighters and looters that have been in at least three raids and led at least one. They're marked with a skull patch on their clothing.

Traditions & Customs
member initiation ➫  To be considered a true member of The Badlands, Worms must go through an initiation process. The process is an exam hosted by the Boss, Second in Command, and Council where participants will be observed carefully after being issued a certain task under a given amount of time such as stealing valuable trophy items or goods from neighboring merchants, beating another Worm into submission, or taking out a member from a rival group of The Badlands. These are all given in order to test the participant's strength both mentally and physically; to see whether or not they're capable of handling and adjusting to the merciless lifestyle of The Badlands.

necklaces and bandannas ➫ All people that join The Badlands are given a necklace. It has a cord that won't break during day to day activities, but will snap if pulled hard enough. It has a small stone that is dull enough not to heart the wearer, but sharp enough that in an emergency could be used as a last-resort weapon at close range. Members that prove themselves as capable and dedicated members of the Badlands are given a red striped bandanna, though if they're promoted they are given different colors according to rank.

brands ➫ Badlanders that have displayed exceptional loyalty and dedication, that have spilled blood on behalf of the Badlands and lost blood for it, are offered the option to take on a brand that marks their achievements and sets them apart from everyone else, granting additional status and respect. It is also the sign of the Branded, the Badlands' most illustrious title.

seasonal tournaments ➫ A variety of games (fishing, sparring, hunting, kayaking/canoeing, and even surfing) will be available for those who wish to participate. Winners will also have a large set of awards to be given, such as special titles, temporary release from any duties, praise and popularity among peers, and potentially an opportunity to gain authority over regular ranking members.

summer tide ➫ Is a holiday held on July 21st, that celebrates and welcomes good fortune year round with a grand feast, the finest of music, and the fanciest attire. typically days leading up to summer tide are called Dog Days, in which they are laid-back and duties to perform will be minimal, which many seem to enjoy. Allied groups may also be invited to participate in this event as games will be open to play.

traditional holidays ➫ If discussed with the Boss traditional holidays will be celebrated as well; from Halloween parties to Thanksgiving feasts, to Christmas decorating and gift giving.

Services
( Despite dismantling the mafia theme one of the previous leaders installed, The Badlands will continue to distribute goods and services to those who are willing to pay in return. They will accept a wide range of items and goods; food, clothing, jewels, and other resources from both allied groups and neutrals, or loner parties. They also dabble in product-making of their own )

liquor ➫ is typically brewed by Badlanders themselves or looted from merchants. Sold with a variety of options, you may choose to purchase these goods in single bottles, packs, or full cases.

drugs ➫ definitely one of the more pricier items The Badlands has available for purchase due to the scarcity of narcotics. These are commonly scavenged from old pharmacies and abandoned homes, while others are home grown; drugs for both recreational use and medical use are on the market.

hitmen ➫ want to hire a contract killer to do your dirty work? well, The Badlands is the place; it's their specialty.

weaponry ➫ from guns to swords, to axes to staffs; The Badlands has a vast arsenal. We are also capable of manufacturing bullets, though any orders may take a few days to a week to complete.
Allies are groups that the Badlands is friendly with and have close relations with; messing with allies will result in severe punishment.
( None )

Neutral groups are ones that the Badlands has a ceasefire with; any punishment for messing with them will depend on the situation.
( Northstar District ; Flintlock Lodge )

Enemies are groups that Badlanders have free reign over; messing with them will almost never result in any sort of punishment.
( The Insurrection ; Los Santos; Any Not Listed Above )
C H A T   &   P L O T   &   S H I P
#pyresfancy

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OOC Discussion / BADLANDS SHIPPING THREAD V.3
« on: October 07, 2018, 04:56:23 PM »
Welcome to BL's shipping thread! Please remember to keep things PG-13 and otherwise within site rules, but otherwise you can go crazy.

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OOC Discussion / BADLANDS PLOTTING THREAD V.2
« on: October 06, 2018, 02:02:23 PM »
Welcome to BL's plotting thread! This should be kept completely IC, as this is only for plotting. If the topic changes to something more casual or OOC, please do your best to move to the chatting thread or to a separate thread in General OOC. Thank you!

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OOC Discussion / BADLANDS CHAT THREAD V.3
« on: October 06, 2018, 01:56:35 PM »
Hello everyone, and welcome to the third edition of The Badlands' chat thread. Please remember to be inclusive of everyone. If conversations start to involve only one or two other people, please take it to private messages or make a separate thread in General OOC. As always, all site rules apply. Please keep things PG-13 and friendly! We're all here for a good time.

If you're new, feel free to introduce yourself, and check out our plotting and shipping threads.
Link to Badlands Discord Server

5
The Badlands / OFFICIAL BADLANDS GUIDE — updated 10/5
« on: August 12, 2018, 02:54:10 PM »
‘  SURVIVAL OF THE RICHEST   ’
THE BADLANDS
*beware of hidden scrolling in all of these boxes.

in this crumbling world, there are the wolves and there are the sheep. the sheep are weak. they struggle and eventually let their lives slip away, the darkness of the night washing them away as if they were never here. the wolves, however, make their own way. they band together and hunt the sheep as a pack, using their combined strength to survive. this is the way of the badlands, an organized group made up of the roughest and most dangerous individuals in the land. under a strict hierarchy and strong leadership, we endure the harshest of times and ensure that we come out on top, glorious and respected by all. the badlands doesn't stand for being pushed around. we're a team. we will conquer, and we will win.
◜ territory ◞

the badlands is situated in an abandoned beachside town abundant with oak trees , overgrown greenery , and even a few palm trees scattered alongside the beach . the weather is mild most of the time , and the humidity in the area is almost always present . though , other than the occasional marine layer , the town is sunny and the temperatures are tolerable .

bordering the city are grand hills and mountains that seem to stretch to the edge of the earth . and while they seem tall and grueling to climb , there is a pass that cuts through them , making travel easier on any foreign visitors ; the base of these hills is considered the border . typically , the territory is open , with the absence of armed guards or gates , although , there are daily patrols that pass by frequently . also , at the base of the mountains is a small woodland in which fauna roam .

the streets are old and the once-vibrant structures are fading and chipping away with dwindling age . most of the designs of the buildings in town are archaic , giving somewhat of an ' old-timed ' look and feel . there are plenty of abandoned businesses and shops that people can live in or take over for themselves . however , as you travel more inland , the houses become more modernized . there are different rows of neighborhoods with one and two-story houses that can accommodate plenty of people .

the oceanside casino is considered to be a headquarters of sorts . meetings , raid or patrol organization , and initiations are to be held in the conference rooms . the hotel , built on top of the casino , holds several stories of suites that come with the basics : beds , closets , and bathrooms . if you want to pass time by playing billiards or card games , there is a large casino on the lobby floor of the hotel .

another addition to the territory is the ocean . this provides a source of fresh marine life such as fish , crab , lobster , and shrimp . there is a stretch of beach that travels all along the coast alongside also a harbor where a few boats are docked , which are commonly used for trading or shipping purposes if needed . there are also plenty of places to explore , such as cliffs overlooking the sea , and even hidden cave systems . other animals tend to nest in these areas such as seagulls , squirrels , and even the occasional fox .

essentially , the badlands lives in a city sandwiched by the ocean and the mountains .

◜ laws ◞

➫ you must show respect to the high positions , especially the top dog . failure to do so will result in disciplinary action that is entirely up to what the top dog feels is necessary .

➫ you must notify the proxy or the top dog of trespassers and visitors from foreign groups immediately . if they start to cause trouble , promptly , bring them to the top dog .

➫ report to the top dog or proxy if there is any suspicious activity occuring within the group or the territory .

➫ betraying the badlands is a grave offence . if done , you will be marked as an immediate threat , and depending on the severity of the action , you will either be sentenced into exile or executed . if sentenced into exile , then you become free game to those who're seeking to attack or kill .

➫ dual-alliances are strictly prohibited as loyalty must only be sworn to the badlands . however , they may be are possible if kept secret ; just understand , those found guilty will be exiled or at risk to be executed .

➫ violence occurring in the city is undoubtedly inevitable , but if it proves to be a problem and injuries / murders start to affect the badlands' numbers and productivity , there will be dire consequences that follow . however , if there is a reasonable excuse behind those actions , you may be pardoned .

➫ do not share any sensitive information with foreign groups unless permitted by the top dog . failure in abiding to do so , will result in severe punishment .

➫ raids and ally visits are only to be permitted by the top dog , though the council will be in charge of delivering any messages to foreign groups , and the war chief will help with any raid organization .

➫ any outsiders are to be questioned and put under careful watch until loyalty is assured .

◜ goods ﹠ services◞

despite dismantling the mafia theme the previous leader installed , the badlands will continue to distribute goods and services to those who are willing to pay in return . we will accept a wide range of items and goods ;  food , clothing , jewels , and other resources from both allied groups and neutrals , or loner parties . we also dabble in produce-making of our own such as :

liquor ➫ are typically brewed by badlanders themselves or looted from merchants . sold with a variety of options , you may choose to purchase these goods in single bottles , packs , or full cases .

drugs ➫ definitely one of the more pricier items the badlands has available for purchase due to the scarcity of narcotics . these are commonly scavenged from old pharmacies and abandoned homes , while others , are home grown ; drugs for both recreational use and medical use , are on the market .

hitmen ➫ want to hire a contract killer to do your dirty work ? well , the badlands is the place ; it's our specialty.

weaponry ➫ from guns to swords , to axes , to staffs ; the badlands has a vast arsenal . we are also capable of manufacturing bullets , though any orders may take a few days to a week to complete .

◜ traditions ﹠ customs◞

◜ member initiation ◞ . to be considered a true member of the badlands , worms must go through an initiation process which is an exam hosted by the top dog , proxy , and council where participants will be observed carefully after being issued a certain task under a given amount of time such as stealing valuable trophy items or goods from neighboring merchants , beating another worm into submission , or taking out a member from a rival group of the badlands . these are all given in order to test the participant's strength both mentally and physically ; to see whether or not they're capable of handling and adjusting to the merciless lifestyle of the badlands .

◜ seasonal tournaments ◞ a variety of games ; fishing, sparring, hunting, kayaking / canoeing , and even surfing , will be available for those who wish to partcipate . winners will also have a large set of awards to be given , such as special titles , temporary release from any duties , praise and popularity amongst peers , and potentially an opportunity to gain authority over regular ranking members .

◜ summer tide ◞ , is a holiday held on july 21st , that celebrates and welcomes good fortune year round with a grand feast , the finest of music , and the fanciest attire . typically , days leading up to summer tide , are called dog days , in which they are laid-back , and duties to perform , will be minimal which many seem to enjoy . allied groups may also be invited to participate in this event as games will be open to play .


◜ traditional holidays ◞ if discussed with the top dog , traditional holidays will be celebrated as well ; from halloween parties to thanksgiving feasts , to christmas decorating and gift giving .


◜ foreign relations ◞


allies are tba .

neutrals are northstar district ( trading partners ) and camp apocalypse .

enemies are flintlock lodge .

◜ links ◞

chat

discord

shipping

thread prompts

TOP DOG is exactly what the tittle suggests ; head of the group , leader of the pack . highly respect and widely feared , they are the one who makes the rules .
     ◜ tydeus , played by aureate ◞

PROXY is the second highest rank amongst authority ; in charge of helping maintain order around the badlands , the proxy will serve as the top dog's right hand and a step-in for when the top dog is not available . They possess almost the same powers as the top dog , with the exception of holding meetings or accepting / denying alliance requests .
    ◜ tba , played by tba ◞

THE COUNCIL will serve as the top dog's head advisors . thoroughly trusted and the top dog's shoulder to confide in over political matters , ultimately , they are the group's voice of reason . They will also be in charge of dealing messages between the badlands and other groups and arranging meetings for the top dog and other group leaders . these select members , without a doubt , possess great potential towards becoming future leader and are held as a prime example of what the top dog expects their soldiers to resemble .
     — tba, played by tba
     — tba, played by tba
     — tba, played by tba

THE CHAMBER is appointed by the top dog to take authority over any trade deals , negotiations , or product-making . these people will typically consist of skilled famers or seasoned merchants and are expected to help boost the badlands' current business .
     — tba, played by tba
     — tba, played by tba
     — tba, played by tba

WAR CHIEF is the badlands' most skilled combatant ; strictly in charge of making sure the rest of the grunts know how to fight and handle weapons . the war chief will also aid in organizing raids . and while they aren't granted the same privileges as the top dog or proxy , they are allowed to boss the lower ranks around .
     — tba, played by tba

LEAD HUNTER ; in equal authority with the war chief , will handle regulating the food supply . they will organize hunting parties , patrols , and are expecting to keep track of stock . the leader hunter will also be in charge of teaching the general population how to trap and hunt .
     — tba, played by tba

GRUNTS ; the badlands' general population . these are the people who have proved their loyalty to the top dog and are expected to obey every law as well as complete the tasks assigned to them . though , unlike their superiors , they have yet to have been recognized by the top dog , and are constantly working towards making a name for themselves .

WORMS are considered to be the omegas of the pack ; lowest in the hierarchy , and not yet to be named as an official member of the badlands ; they have yet to prove their worth to the top dog . They will ultimately serve as the group's scapegoats , not entirely protected by the laws , and are often prone to being targeted by other members . And until they cite an oath of unwavering loyalty , they are barred from reciving any promotions .

‘  THE CITY'S OURS UNTIL THE FALL   ’

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OOC Discussion / THE BADLANDS SHIPPING THREAD v.2
« on: August 05, 2018, 08:37:31 PM »
for all your shipping needs!

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OOC Discussion / Re: THE BADLANDS CHAT THREAD + DISCORD
« on: August 05, 2018, 08:33:26 PM »

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OOC Discussion / THE BADLANDS OFFICIAL CHAT THREAD v.2
« on: August 05, 2018, 08:30:38 PM »
welcome to the official badlands chat thread where you're free to interact with other members or strike up plots! all i ask from you guys is that you:

— keep things pg-13; absolutely no NSFW content, and try to refrain from bringing up controversial subjects that might cause others discomfort. we want everyone to feel safe here.
— be inclusive! we want everyone to feel welcome, so try to not to skip over anyone.
— don't spam! if the conversation gets down to only you and a friend, try to take it to pm's to prevent flooding of the chat.
— be nice. any rudeness or passive aggression will not be tolerated. also, any formation of cliques will be dealt with.
— if any issues emerge with any members, please either notify me @lynn and i will handle it, or, notify a staff member.
— remember, all bb rules apply!
— finally, have fun!

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OOC Discussion / Re: THE BADLANDS CHAT THREAD + DISCORD
« on: August 05, 2018, 07:53:40 PM »
Alright guys, heads up, I'm gonna make a new chat thread so we can start fresh, and I'll be locking this one soon!

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OOC Discussion / THE BADLANDS PLOTTING THREAD
« on: June 22, 2018, 01:49:13 PM »
Here, people can plot with each other and discuss IC things! Please try to keep this about plotting, only. If the conversation starts drifting into casual chatting, then please direct yourself to the chatting thread!

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THE LEVELS:
1 - 5 pts : Level 1
6 - 15 pts : Level 2
16 - 30 pts : Level 3
31 - 50 pts : Level 4
51 - 75 pts : Level 5
76 - 100 pts : Level 6

THE FORM:
Code: [Select]
[b]CHARACTER NAME:[/B]
[B]TASK(S):[/B]
[B]LINKS TO TASKS:[/B]
[B]POINT TOTAL:[/B]

PARTICIPANTS:
Charlie (3) - 20 pts
Kit (3) - 27 pts
Eldritch (2) - 12 pts

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OOC Discussion / THE BADLANDS CHARACTER DEVELOPMENT CHALLENGE 2018
« on: May 27, 2018, 07:36:56 PM »
THE BADLANDS CHARACTER DEVELOPMENT CHALLENGE

Welcome to the Badlands' CDC 2018! The main goal of this program is to hopefully help and aid with, obviously, character development and building. This also encourages muse, plotting, and interactions amongst other members! Each task listed below will go for a set amount of points, and the more points you gather, the higher levels you earn.

REMINDERS:
— There is no set order, so feel free to do whichever ones you want!
— Any suggestions for a task? Let me know!
— Remember, this is for the benefit of you and your character. It's not so much of a contest as it is something fun for you to participate in.
— Also, keep in mind that levels don't have to equal actual character development! Again, this is just a fun thing for the group and it doesn't measure the amount of effort/development you put into your babs :> Don't feel bad if you're hanging around in a lower tier.
— Threads may be retro up to 1 month before you start your challenge.
— You can complete the tasks as many times as you'd like (if doable)
— Even if a thread may fit into two categories, it still has to be turned in as one whole task. You will get whatever has the higher amount of points.
— However, let's say you post 10 times in an event. You can turn the task in twice.
— Any questions? Ask!

TASKS:
(1) Create tags for your character
(1) Create an ask thread (and/or) ask.fm for your character
(1) Create a heartchart (and/or) opinions thread for your character
(1) Create a plotting thread for your character
(1) Create a journal/video diary/etc. for your character
(1) Trade with/visit a neutral group
(1) Post 5 times in an event of any kind (small or large)
(1) Post in 3 different joining threads
(2) Create an open thread (no ideas? check here!)
(2) Post 3 times in a raid or battle
(2) Post 3 times in an open thread
(2) Create a small event (doesn't require higher-up permission: patrol, game, sparring, etc.)
(2) Write a drabble (basically a oneshot that's around 100 words)
(3) Complete this character questionnaire
(3) Complete a short-term character arc or plot (under 5 threads)
(3) Complete any of the "development" prompts listed on this thread
(3) Create a large event (requires higher-up permission: a party, a contest, etc.; can be approved either ICly or OOCly)
(4) Complete any of the the past weekly prompts
(4) Write a oneshot (<1k)
(5) Write a oneshot (1k+)
(5) Create a(n updated) bio for your character
(5) Complete the current weekly prompt
(5) Complete a long-term character arc or plot (5 or more threads)

WEEKLY PROMPTS:
(Complete a current prompt for 5 points. Complete a past prompt for 4 points. Add 2 extra points for each consecutive week it's been completed)
Spoiler: current prompt 6/9 - 6/15 • show
What are your character’s beliefs (spiritually/religiously)? If they have something they believe in, test it! If they don’t, have them have a revelation or develop some.

Spoiler: past prompts • show
What are your character’s hobbies? What about their personality has drawn them toward these activities? Is there a significant factor in their life that influenced their enjoyment of these hobbies? Why is this hobby important to them? What would or wouldn’t they sacrifice for it?

14
OOC Discussion / THE BADLANDS SHIPPING THREAD
« on: May 27, 2018, 07:13:05 PM »
Ship away, guys!!

15
OOC Discussion / THREAD PROMPTS
« on: May 27, 2018, 06:52:02 PM »
MISC:
— Hunting/gathering food
— Getting drunk is always great
— Maybe your character finds an abandoned building, maybe a library
— Is that an empty swimming pool?
— "Where did all this glitter come from?"
— Stargazing is always fun as well
— Meteor shower
— Roof jumping (PARKOURRRRRR)
— Someone or something stole from someone
— Chilling out on the roof tops
— Swimming
— Making flower crowns
— Host a race
— Sparring/weapons training
— Go trade with another group
— Hold a border patrol (can be in the BL board or on another group's board if you wish for outside interaction)
— Have a debate (over something serious or totally pointless)
— Fainting over something
— Your character gets sick
— Gardening
— Writing a poem
— Character starts/shows off a collection
— "It's not what it looks like!"

ANGST/DRAMA:
— Murder, because hello it's the Badlands
— How about an injury?
— Maybe someone hurt them, and they are revengeful
— Your character might have something they need to keep them going, and they are out of it (alcohol, drugs...)
— Nearly drown in the waves/get sucked out to sea
— Mental breakdown
— Amnesia

DEVELOPMENT:
— Your character takes another character under their wing (or vice versa)
— Discover a weakness or a strength
— Discover a new talent/hobby
— Your character does something embarrassing/unlike themselves
— Long lost sibling shows up? Or some sort of family member
— Develop a crush,/infatuation whether it's serious or minor
— Gaining a phobia/fear
— Starting a fire (intentionally or not)

DISCOVERY:
— Scavenging around, maybe your character stumbled across something they weren't expecting
— Maybe your character gets lost in the city
— How about a lovely pet, animals are everywhere
— A huge ass spider
— Finding a boat in the harbor, exploring it and/or claiming it
— Exploring the cliffs
— Find an old camera and take pictures
— Discover an unexplored part of the territory
— Coming across a snake/coyote/rat/some sort of threatening creature
— Finding a makeup set and testing it on yourself/others
— Discovering a haunted building/ouija board

FUN:
— Q&A or a Mass Meet and Greet
— Truth or dare
— Two truths and one lie
— Spin the bottle
— Sandcastle-building
— Would you rather
— A game of beach soccer/volleyball/football/frisbee/literally anything'
— Board games!
— Sleepover
— Beach bonfire

ONESHOT PROMPTS:
— Phobias or Fears
— Nightmare
— Happiest Moment in their Life
— Worst Moment in their Life

AU IDEAS:
— Zombie apocalypse AU
— Murder mystery AU
— Royalty/kingdom AU
— Genderbend AU
— Personality flip AU
— Highschool AU
— Coffee shop AU
— Camping trip AU
— Chatroom AU
— Age-swap AU
— Body-swap AU

( big thanks to britty & others for the ideas! )

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