Author Topic: an anthem for the heartsick -- Commonwealth of Eternal Legacies Guide (2/2/18)  (Read 583 times)

Offline Commonwealth of Eternal Legacies

  • Posts: 6
  • currently run by: ____
    • View Profile
A group dedicated to learning from the mistakes of the past, maintaining awareness of the present, and giving all others a future.
The Commonwealth of Eternal Legacies’ primary purpose is to ensure the safety of all groups, and help any groups who may have fallen on hard times. Running short on herbs or prey? Here, have some of ours. Territory destroyed in a natural disaster? Stick around in our territory for a while. You were just attacked by a much larger group, or your groupmate was just murdered, and you don’t have the means to retaliate? No problem, we’ll get the field of warfare on it right away.

As a secondary goal to this, due to the founder’s experiences with several aggressive groups in the past, the Commonwealth also makes a habit of monitoring all the groups, in case any of them become a threat to other, smaller groups. Any group who demonstrates a particularly bloodthirsty nature will likely end up on the Commonwealth’s bad side.

Though this goal doesn’t come up as often as the other two, the group also places a major emphasis on recording and learning from the past- hence the “Eternal Legacies” in their name. They attempt to record the history of all the groups they encounter, as far back as they can trace, and also take great lengths to record their own.
About two days’ worth of travel northeast of Whiteridge Range, stretching across a large river, lies the ruins of what used to be a massive Hanging Gardens-esque ancient city, the once-alabaster stone overrun with vegetation of all sorts.

Around the outside of the structure stand the remains of the city walls, most of it either crumbled or covered in vines- once about five meters tall, the lowest sections are now only three meters tall. In the center of the southernmost wall is an entrance stretching about two meters wide, through which creatures can walk in. While there exist other openings in the outer walls, they are much smaller, and are usually hidden beneath the plant life (unless one is brave enough to try swimming under the walls, where the river runs through them).

Within the outer walls, the river splits into a web of waterways, each irrigating stretches of greenery along the sides. The central waterway surrounds the main structure itself like a moat, hydrating the plant life clinging to the stone. (Though it is possible to swim across the tributaries, it may one day prove more efficient to construct rafts.)

The structure proper is four stories high, each story slightly smaller than the last (like a castle of sorts). The interior has yet to be explored, however… perhaps you would be willing to join in the search?
• Consul: The leader, elected by the people. They have the power to demote advisors and specialists, hand down sentences for criminals, declare war if necessary, and preside over referendums. If the consul dies, disappears, steps down, or is demoted (by popular vote or because of inactivity), a referendum will be held to elect a new one.
 Ã¢â‚¬Â¢ current consul: Seija RPed by Verdigris

• Advisors: In each field, the specialist with the most seniority is dubbed the advisor of that field, and is in charge of running that field's activities. If an advisor is acting out of line, the consul can demote them at their own discretion.
 Ã¢â‚¬Â¢ Advisor of Information: The advisor of the information field is in charge of managing the historical records, and keeping track of ambassadors and spies.
  • current advisor of information: _ RPed by _
 Ã¢â‚¬Â¢ Advisor of Medicine: The advisor of the medical field is in charge of watching over the newer specialists during medical procedures, leading first-aid classes, and treating any patients with life-threatening injuries or illnesses.
  • current advisor of medicine: _ RPed by _
 Ã¢â‚¬Â¢ Advisor of Warfare: The advisor of the warfare field is in charge of commanding the warfare specialists, leading combat training sessions, and devising strategies for offensive raids (should they be necessary).
  • current advisor of warfare: _ RPed by _

• Specialists: The specialists conduct activities related to their fields. Anyone who wants to be a specialist must take a practical examination related to their field in some way (typically, practical exams will be held twice a month), administered by the consul and judged by the people.
 Ã¢â‚¬Â¢ Specialists of Information: Specialists in the information field are typically historians, ambassadors, spies, or some mixture of the three.
  • current specialists of information: _ RPed by _
 Ã¢â‚¬Â¢ Specialists of Medicine: Specialists in the medical field are trained in psychiatry as well as physical healing, and are able to act as therapists or doctors to whoever needs them.
  • current specialists of medicine: _ RPed by _
 Ã¢â‚¬Â¢ Specialists of Warfare: Specialists in the warfare field are trained in both combat skills and battlefield tactics, allowing them to plan for as many situations as possible. They are in charge of defending the Commonwealth.
  • current specialists of warfare: _ RPed by _

• Citizens: Anyone 12 months or older. By now, they are free to leave camp on their own (though it still isn't advised), and can leave the territory if they so desire.
• Trainees: Anyone between 6 to 12 months old. At this stage, they are being taught basic hunting and fighting skills, and are permitted to leave camp without an adult, provided that they travel with at least one other trainee.
• Children: Anyone under 6 months old. Children are only permitted to leave camp with the supervision of someone 12 months or older.

Spoiler: past rank holders • show

none yet

• Any member can call for a referendum, on any issue, at any time.
• During the referendum, everyone who wishes to can discuss the issue. Once discussion ends, everyone will vote on the issue- majority rules.
• If the consul or any other high position wishes to make any changes to the group's rules or how the group is run, they must have it approved through a referendum.
Active Groups:
• The Sanctuary:
 Ã¢â‚¬Â¢ leader: Grimpaw
 Ã¢â‚¬Â¢ estimated number of active members: undetermined
 Ã¢â‚¬Â¢ potential for aggression: Low. The group is primarily themed around healing and will aid anyone that asks, so they are unlikely to start any conflicts.
• Atlantis:
 Ã¢â‚¬Â¢ leader: Runestone
 Ã¢â‚¬Â¢ estimated number of active members: undetermined
 Ã¢â‚¬Â¢ potential for aggression: Low. The group seems reclusive enough that they will not seek to cause conflict.
• Task Force 141:
 Ã¢â‚¬Â¢ leader: Modernwarfare
 Ã¢â‚¬Â¢ estimated number of active members: undetermined
 Ã¢â‚¬Â¢ potential for aggression: Medium. The group is militaristic in nature, but the current leader seems unlikely to launch an attack without sufficient provocation.
• Solis Imperium:
 Ã¢â‚¬Â¢ leader: Quietus
 Ã¢â‚¬Â¢ estimated number of active members: undetermined
 Ã¢â‚¬Â¢ potential for aggression: Medium. While the leader could be dangerous if crossed, they have proven to be level-headed enough not to cause trouble without a reason.
• Joyous Congregation of the Smiling God:
 Ã¢â‚¬Â¢ leader: Forbiddenknowledge
 Ã¢â‚¬Â¢ estimated number of active members: undetermined
 Ã¢â‚¬Â¢ potential for aggression: High. The Congregation is a cult, and the leader has shown aggression towards outsiders who ask for more information about their god.

There is no official religion. Members are free to have whatever religion they wish, provided that said religion does not lead them to betray the Commonwealth or harm anyone else.

The first records, once they are written, will be placed here.

• Causing deliberate harm, physically or otherwise, to another member of the Commonwealth is grounds for punishment.
 Ã¢â‚¬Â¢ Physical assault, torture, and attempted murder will both get you imprisoned for several months or exiled.
 Ã¢â‚¬Â¢ Murder (unless in self-defense, or if any other extenuating circumstances are found) and sexual assault will get you either imprisoned for life or executed, depending on the nature of the crime.
• Anyone found at the border who needs assistance or medical help (and is not an enemy or known criminal) is to be provided with help.
 Ã¢â‚¬Â¢ With that said, be on guard for spies. The information specialists will track anyone whom the consul deems suspicious.
• The Commonwealth does not provide shelter to known criminals. If any non-enemy group appears at the border and asks to have a criminal hunted down and/or extradited to them, the Commonwealth will gladly do so. Anyone who hinders this process will be punished with demotion.
• Anyone hoping to become a specialist must have been in the group for at least two weeks before applying. In order to be eligible to be elected consul, they must have been in the group for at least a month. (This rule will be relaxed for the first few weeks as the group gets going.)
• Some ranks have age requirements:
 Ã¢â‚¬Â¢ Anyone hoping to become a specialist in any given field must be at least 6 months old before applying. The specialist with the most seniority in their field will only become an advisor if they are at least 9 months old.
 Ã¢â‚¬Â¢ Anyone under 12 months old is not eligible to be elected consul.
• The consul is not permitted to leave and/or step down (except for medical reasons) if there are no advisors over 12 months old available to substitute for them while the elections are conducted, or if there are no members over 12 months old left in the group.
 Ã¢â‚¬Â¢ Any consul who willingly steps down or is determined to have left the group of their own accord without ensuring that there is an adult around to replace them will be considered a deserter, and will not be allowed to hold a position again for the next six months (or until pardoned by the current consul).
• Other rules will be added as the need for them arises, or through referendums.

• All BB rules apply.
• Be nice and friendly, both to each other and to newcomers- we want this place to be as welcoming as can be. ^^

Q: What political alignment is the Commonwealth?
 A: Technically speaking, they’re neutral, but they have much more of a pro-clan leaning than most other neutral groups (given that their purpose is to aid other groups).
Q: Am I automatically accepted into the group when I join?
 A: Yes, but be aware that the consul (as paranoid as she is) might be wary of you. Don’t worry- everyone will likely warm up to you soon enough. ^^

If you have any other questions or suggestions, feel free to tag or PM @Verdigris or any other high position. We don’t bite. c:
credit for this guide goes to _____.
stick to your guns
this is worth fighting for

Offline Verdigris

  • Trebuchet MS Kid
  • Posts: 442
  • A badge for members who were here during Bearbones' first year! Art by Hootowls.
    • View Profile
  forgot to track on main

Offline psychosocial.

  • bearbones' official edgy meme aficionado
  • Posts: 278
  • local red aesthetic
    • he/him
  • A badge for members who were here during Bearbones' first year! Art by Hootowls.
    • View Profile
    • Tumblr
・゚✧ there's a feeling i get when i look to the west, and my spirit is crying for leaving. in my thoughts i have seen rings of smoke through the trees and the voices of those who stand looking. ooh, and it makes me wonder...
jay/ron — 18 — he/him — psychosocial#2843

what's up dude
you are so cool
you're so cool
boogie woogie woogie

hoot screeches happily

joey loves you <3