Author Topic: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡  (Read 776 times)

Offline Wade

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⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« on: May 12, 2018, 05:59:26 PM »
This is going to be the main thread for the construction of The Offshore, a possible group for The New world; although, I have yet to decide that because there are a lot of activity issues and I really don't want it to die because it means a lot to me. I'm going to be putting headcannons / ideas for the group here, feel free to track or suggest ideas or just generally chat. I don't mind, just make sure not to spam it too much but y'all are pretty good at not doing that. Thank you.

IMPORTANT POSTS
— all important posts will be linked here

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Offline ASTER

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #1 on: May 12, 2018, 06:04:59 PM »
*:・゚✧ Track because I would like to help in some way because I love helping apparently but Imma just wait til' you put out ideas
All of these voices inside of my head
Blinding my sight in a curtain of red
Frustration is getting bigger
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Offline DAVY

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #2 on: May 12, 2018, 06:33:50 PM »
i'm just going to track with davy really fast, also going to write out a few ideas i had before i forget them. they are currently subject to change as i see fit or if anyone has any other ideas! also, hi char! yeah i tagged you because you're amazing at this kind of stuff and i... might need some help because it's been a longass time since i've done this whoops foiewjfowief but!! if you have any ideas you should hella tell me because. your ideas? brilliant. no exceptions.

[✧] one of the most important things we have to talk about the offshore is exactly how extensive it is because the original idea i had for it was for it to simply be any place that is off of the mainland. however, when making it into a group we can't make it that large or it wouldn't work and there wouldn't logically be a way for any of the members to communicate with each other; with that i can't just make it this a singularly designed group, they can't have an exact layout and they have to be a little more fluid than other groups. an idea i had was for the offshore to have a relative location, their capital is on a set of islands just a ways off the shore of the current tnw but they control more territory than that, although that is where they are likely to gather for meetings, to trade, to take orders and to settle disagreements; i.e. something like the older version of singapore in a way. they are incredibly diverse and if you live on the seas, if you consider the ocean to be your home more than the land then you are part of the offshore; it doesn't matter if you join other groups or are in other groups because if you want to sail the seas then you listen to the people in charge of the offshore, there are no independent groups because the minute you sail into deeper water you're the bitch of those in charge.

[✧] they are commonly known as pirates, as that's what most of them devolved to in order to survive in a world where supplies are scarce and competition is ripe. they are known to raid those that cause issues, do not follow law and it is common practice to fight each other; although, all rivalry ends the minute you step foot in the capital with each other or something threatens all. it's almost like anarchy with mutually understood rules and a complete social agreement to respect each other than to be uncivilized. a social contract, that might be the proper word i'm looking for. you can fight each other, hurt each other, steal and murder each other in the name of survival but the minute the whole considers you a threat you can be eliminated or your crew can turn against you.

/ there are only ideas as i'm trying to work out some other things for the offshore, think of this as more of a general idea of who and what they are. obviously, they have a pecking order but i've been thinking that the laws only apply in theory and out of respect and there is nothing but the thoughts and feelings of your fellow citizens that can stop you from doing wrong. basically it's like the ultimate check and balance, you can do anything you want but the people are allowed to judge you and punish you as they see fit; those of higher respect or rank may speak against you and order attacks but no one has to go through with it if they don't want to. there is no government, they are led by a specific few who are highly respected and thus chosen by the people to act as the spokesperson for them but no one has more power than anyone else. here you earn power out of what you do, how you act, out of what skills you have and how feared or respected you are by your comrades and no silly title gives you any amount of power.

Offline Wade

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #3 on: May 12, 2018, 09:03:18 PM »
[✧] most people are given titles instead of ranks, the more titles you have the more likely you are to become a leader of the group. ranks aren't important within the offshore because they mean jack shit, you only reach leader status when you have enough titles and the people think you are worthy enough to represent them. which, let me make clear, being a leader is not making decisions on your own -- it is quite literally being nothing more than a spokesperson who gathers people together and manages certain things. however, the group by masses is led by the people and it is comparable to that of a true democracy where the opinion of the masses is usually the decisions that the spokesperson will go by. a leader can decide to choose a decision on their own if they believe the people won't understand or the situation is too dire, however, leaders must be prepared to face repercussions as the opinion of the people is what matters because if you upset them you may be booted from your position.

-- now, i have to come up with a list of reasons why a leader can be booted oocly and icly so that it's not so flimsy? there has to be a reason because why the opinion of the people matters, those in charge got there in the first place so there needs to be some level of protection for them. which, may actually have me set up a council for the group -- turning it more into a republic than anything. leaders who upset the people can be tried at a sort of court. again, all of this is only rough ideas and i'm not quite sure which direction i'm going in anymore because i'm on my own and trying not to worldbuild too excessively.

Offline van

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #4 on: May 13, 2018, 01:51:05 PM »
tracking because i love all of this so much okay
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Offline grimdark

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #5 on: May 13, 2018, 02:38:03 PM »
tracking + loving it right now. i have something to add/suggest, but i need to think it over a bit before posting.
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Offline Wade

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #6 on: May 13, 2018, 08:17:26 PM »
[✧] possible names for the offshore capital: great inagua, new tortuga, matanzas, libertatia, anarquνa, puerto refugio, sinbad's island, terra do nunca, nassau.

add more, i feel like i can come up with more but the ideas just aren't coming right now.




POSSIBLE LAWS FOR THE CAPITAL
— all weapons must remain sheathed in the capital
— all grievances must be left at sea, don't bring grudges onto the island
— all man is equal on the island, regardless of social status
(more will be made, in the mean time let me explain exactly how the capital works: out on the ocean anything and everything is permitted; theft, murder, kidnapping, arson — any crime you can think of is allowed, the ocean is made for those who can survive and people are expected to be able to handle that. however, the minute you step onto the island you are on peaceful soil, no violence is allowed because the capital is seen as the safe haven to all of those who call the offshore home. while the offshore has no laws in place officially, the laws of the capital are ones of common courtesy, ones made by simple expectation of the people; the capital is where everyone is welcome and to upset everyone by breaking a social norm is to damn yourself because working together is something the people of the sea understand more than the land dwellers ever could. if you have no support out here, you die.)

LAWS OF THE OCEAN
— there are none, only the opinion of your comrades matters

QUESTIONS FOR MYSELF
— should slavery exist on the island? to what extent?
— how did the offshore come to be?




a lot of the offshore's territory is ocean, like, basically all of it; however, the capital is situated on a medium-sized tropical island a ways off from the coast of the mainland (where all of tnw groups currently reside). the island itself is as dangerous as the seas, filled with large predators and other poisonous animals that would be more than willing to take your life if you don't know what you're doing. the island is not a safe place, it is not a place to drop your guard because the minute you do, you're dead. living on the offshore is a difficult thing to do, if you can't fight, if you can't adapt, if you can't learn, then you don't get to live. it is as simple as that. the only place that could be considered safe on the capital is the town itself, where many people either filter through or decide to settle down and make a semblance of life, although the mass majority will spend their lives on the seas as they believe they were born to do. (look for reference pictures for the island, you only have a rough idea of what it will look like and it needs to be solidified.)

animals on the island
     — tigers(?), panthers, leopards/jaguars (various small feline species)
     — various species of snakes, frogs and other poisonous reptiles and lizards
     — wild boars, deer and other creatures like that (there are more, i'm just lazy)

[tropical storms are common, with that they only have two seasons: rainy and dry]

IMPORTANT PLACES
* an idea that i came up with revolves around what the buildings in the capital look like, that being that many houses / buildings are made out of the broken pieces of ships; some houses / buildings almost looks like a ship itself or is made out of scrap parts that were torn off, broken, and unusable to sailors / carpenters (xx xx). very few houses are made of stone, a lot are made out of either wood or scrap metal; the capital is not beautiful by any means, it is dirty and packed building to building with traders and crews. it isn't filthy to the point of disease ridden but it is not something that you'd ever pick to go on vacation, it wasn't built to be beautiful but to give people a place to station their ships and little else, everything other than that was built by necessity. some of the biggest and more put together buildings are things like brothels, taverns, certain stores, carpenters, and the rare wealthy person's house; although, the average person can expect something of a shack, depending on your ability to build or how fast you get there when someone dies. unlike many of the other groups who already had buildings they fell into, the offshore has built everything they have from nothing.

the meeting hall/the great hall — possibly an overturned ship that washed up on land a long time ago, the people managed to haul it onto safer part of the shore and clean it up enough to make the ship safe and big enough to enter and hold meetings. it's an old wooden ship, almost like a classic pirate ship that is probably really corny.
the harbor — non-arguably the most important part of the capital is the harbor, which is likely the biggest part of the town itself because it needs to be large enough to hold many different types of ships. it is made of solid wood, of iron and some of the best materials the island had to offer because if they don't have the harbor together then they don't have a city and they know how important it is to keep the docks looking pristine.

[possible important buildings(?): a makeshift hospital, add more if you think of more]

Offline ASTER

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #7 on: May 14, 2018, 09:30:57 AM »
*:・゚✧ a small thought over the weather, since y'know I live in a place where tropical storms and heavy rain aren't uncommon. if tropical storms were to be common the weather should usually feel humid and most of the year the temperature will usually be on the higher ranges, like high 70s to like mid 80s, unless during the summer which is like we're living in actual hell because wow z e r s this week we're having high 90s temperature and it's only the 14th. this is just a suggestion because the weather...isn't that important(??)

i also might have an idea for the group, it's basically your court idea though maybe they are made up of older member's, the ones who managed to survive the harsh oceans that the offshore is surrounded by. this could give plot in a way because these people probably did the worst to survive so maybe one or three of them are corrupt and it leads to a conflict but this is just me and lowkey i thought of this as i typed so it's not...that thought out but an idea nevertheless.

oh oh!! another idea. maybe people can set up bounties on people like there's an actual group of people running it where it's just them running the books or something. they also run an assassin kind of group (assassin's creed IV uwu) where maybe them themselves are the assassins maybe i don't make sense but i'm lowkey actually in love with this idea though again this is up to you
All of these voices inside of my head
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Offline Pizui

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #8 on: May 22, 2018, 03:53:55 AM »
*inhales* i lOVe pirates ok, hihi track

Offline Wade

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #9 on: May 22, 2018, 06:23:43 PM »
i think the idea with the assassins is really cool! especially because a lot of the original ideas i had for the group actually came from black flag, i mean they also came from weird lore that i've read about but also a lot from black flag because i actually cannot help myself. i think the best way to go about that is to make it loose, i think everything about the group is going to be loose; these groups can form under the offshore because people group together and "bounty hunter" or "assassin" could actually be a title you could earn based on certain criteria that you meet. i know that there aren't going to be... basically any ranks so it all relies on titles and i still have to make that list so it definitely helps when coming to that.

also, i love the idea of the elders making up the council! i was really confused on what i was going to do for that because while they are very pro-anarchy they do need some kind of body that has some kind of power and, keeping up the theme of respect, it makes sense that either the elderly or now disabled pirates (of whom were incredibly respected during their reign). it's a very difficult place to get to, mostly because many just don't survive out of their forties and are never powerful enough to survive the humiliation of being disabled on the ocean and being forced to reside back on the island.

that being said, i think it's important to note that the offshore might not be as kind to people who cannot pull their weight; children are thrown into work early, people are forced to work until they die because it's embarrassing if you can't. they run a society on your social image, the desire to be successful and to prove one's worth is what keeps the people of the offshore so powerfully dedicated to everything they do.

Offline Wade

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #10 on: May 23, 2018, 03:24:00 PM »
Tonight I'm going to actually start the offshore's template! I know there's still a lot I have to figure out but I want to play around with coding really badly and I should at least be productive about it.

Note for self: think about history, you're a little stuck on titles and how exactly the ranks will work but maybe if you develop the history of the offshore things will make a little more sense to you.

Once school is finally out and graduation is over I'm actually going to get back into rping and just doing all these things and I'm really excited.

Offline Wade

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #11 on: May 25, 2018, 12:57:36 AM »
THE OFFSHORE
INTRODUCTION ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ligula lectus, pulvinar at sagittis id, venenatis id nibh. Donec eu velit id tellus pharetra vehicula. Aliquam molestie pellentesque lacus, sit amet pellentesque ipsum. Proin semper tristique nibh nec sodales. Donec pharetra fringilla nisi, eu fringilla leo suscipit at. Fusce feugiat ultricies arcu, sed aliquet purus auctor id. Sed auctor aliquet sapien, et lobortis justo dictum in.

Sed euismod massa et cursus efficitur. Nunc malesuada urna tincidunt, hendrerit leo ut, sollicitudin odio. Mauris ornare libero justo. Praesent euismod in orci sed gravida. Maecenas quis efficitur nunc. Maecenas lobortis, mi a tempus interdum, mauris augue feugiat purus, vel consequat erat justo vitae justo. Phasellus et condimentum diam. In rhoncus dolor eu turpis vestibulum sollicitudin. Maecenas porttitor pharetra nisl in imperdiet. Ut ultricies volutpat dapibus. Nulla pulvinar semper gravida.

HISTORY ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺——––
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ligula lectus, pulvinar at sagittis id, venenatis id nibh. Donec eu velit id tellus pharetra vehicula. Aliquam molestie pellentesque lacus, sit amet pellentesque ipsum. Proin semper tristique nibh nec sodales. Donec pharetra fringilla nisi, eu fringilla leo suscipit at. Fusce feugiat ultricies arcu, sed aliquet purus auctor id. Sed auctor aliquet sapien, et lobortis justo dictum in.

Sed euismod massa et cursus efficitur. Nunc malesuada urna tincidunt, hendrerit leo ut, sollicitudin odio. Mauris ornare libero justo. Praesent euismod in orci sed gravida. Maecenas quis efficitur nunc. Maecenas lobortis, mi a tempus interdum, mauris augue feugiat purus, vel consequat erat justo vitae justo. Phasellus et condimentum diam. In rhoncus dolor eu turpis vestibulum sollicitudin. Maecenas porttitor pharetra nisl in imperdiet. Ut ultricies volutpat dapibus. Nulla pulvinar semper gravida.

[work in progress]
— i really dislike scrolling for some reason, well, i really only dislike it when used in guides because i like how the block format looks like more than hiding it away in a scrolly. also, something about this is upsetting me so when you get a chance @ me you should really figure out what it is.

Offline Wade

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #12 on: May 25, 2018, 01:23:06 AM »
NOTES

[✧] people who are born on the offshore are likely illiterate, many cannot read nor can they write; although, many are highly skilled in map-making and mathematics despite their inability to read. along with that, despite their illiteracy many are multilingual and can speak over two languages — living with such diversity has caused people to adapt even though they've lost a major skill they've managed to grow in a different area of communication. another fact for people who were likely born offshore is that their skin complexion will be a lot darker, however the offshore is incredibly diverse and spans over people and cultures from all over the world.

[✧] the pirates are not friendly and have been known to demand tribute from groups who want to use the sea to travel or trade and because crews work independently from each other it's not uncommon for a single group to have to pay tributes to multiple different crews. the offshore does not work as a single unit commonly, the only time the offshore have been known to work together when there is an immediate threat to their livelihoods. a good example of this would be if one of the pirate crews were to turn rogue (i.e. to break the unspoken rules of the capital or to simply be so disliked they are meant to be executed) or if an outside land-group or other sea based organization were to attack them.

[✧] that being said, i should definitely figure out what separates the offshore from other sea-based groups; the biggest part of being part of the offshore is to simply work on the seas and comply with the capital and other members. however, it's likely there are other sea groups who do not consider themselves part of that community — it's likely that the offshore differs from other groups because of how they govern themselves or something similar. maybe the way they deal with other sea groups is they just... destroy them, fight them or start shit until that sea group is forced so far away that it's pointless for many of the pirates to even interact with them. the pirates are vicious and territorial and over the years have taken up a very large portion of the ocean and while the capital is the most important city they probably have small villages and ports to help transfer goods and the like.
— if that's the case should i list important ports and how far away they are from the capital? that'd be important because the offshore spans so far that people would need to stop for food and supplies on different islands between trips from one mainland to another (personally, i see that offshore controlling almost as much territory as the entirety of the atlantic ocean to the indian ocean). which, definitely means they'd need port villages (the capital is likely located somewhere in the caribbeans and while they own that much territory many offshores rarely travel that far; likely they just get overly possessive about it and despite not needing it you bet your ass they're still going to fight over it).

*** this is messy, i need to clean up my notes a little more and come to a very conclusive decision about the group.

Offline Wade

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #13 on: May 25, 2018, 01:40:43 AM »
they believe in a lot of magical or spiritual things; the practice of voodoo and other types of spiritual folkways are fairly common and people who are well known for their craft are often feared and respected by the majority. to these people it is as real as the heart that beats in your chest, many pirates are very superstitious and because of how dangerous the things they do can be it often helps a lot of individuals to believe in something or to practice something that they feel will help them in some way. so many people die every day that the belief in the supernatural,of ghosts, and of hauntings are fairly common because what can it hurt to believe in something that could either help you or give you a little faith and hope?

— they probably have so many stories and folklore alongside the already built folklore about ocean seafarers; a lot of people who earn nicknames are probably dubbed something from history, i.e. davy jones's real name is not davy jones but because of her infamy that is simply what people have chosen to call her and over the years her original name has been lost and she is just davy.

Offline Wade

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Re: ⌠ LIGHTEN UP, BUTTERCUP — TNW GROUP PLANNING ⌡
« Reply #14 on: May 30, 2018, 05:55:12 PM »
— it's important to note that the name of the capital/main island will not actually affect where the island is located or what it looks like. these are names, the location will not actually be on any of the names which come from the names of real islands. if that even made any sense.

GREAT INAGUA inagua is the southernmost district of the bahamas, it currently consists of the islands great inagua (the second largest island in the bahamas) and little inagua. it was originally named heneagua from a spanish expression that means 'water is to be found there', which, is not the most creative of names but when in history were people actually good at naming things. inagua is of lucayan origin and simply means 'small eastern island'; again, much of inagua's history revolves around spanish control and the destruction of ships on inaguan reefs. the name is also a reference to assassin's creed: black flag where, in the game, great inague acts as a home-base for many of the pirates and is developed considerably throughout the game with your interference.

NEW TORTUGA tortuga is also commonly known as ξle de la tortue, latςti, isla tortuga, or turtle island; it is a caribbean island that forms a section of haiti. it is well known for it's role as a haven in caribbean piracy throughout the 17th century, for a long time it was at the mercy of english, french, dutch and spanish forces before being left due to it's seemingly unimportance which allowed piracy to quickly run rampant. many of the buccaneers who lived on the island where known as the best, the colonists who had been expelled repeatedly by spanish forces quickly made history by coming together and destroying small sections of the spanish army that were stationed on the island. it is often referenced in pirate literacy and has become known as one of the most important islands controlled by "pirates" and is seen, even today, in major media.

MATANZAS is the capital of the cuban province of matanzas, located on the northern shore of cuba by the bahia de matanzas (the bay of matanzas). it is known to be one of the greatest cities of cuba, often referred to as la atenas de cuba (the athens of cuba) or the venice of cuba; although, it's history is more aligned in the blood and sweat of thousands of slaves and the deaths of hundreds upon hundreds of people. the name matanzas itself means massacre or slaughter, which refers to the putative slaughter at a port of the same namesake. it famous for once having been one of the greatest of pirate havens, before being integrated into cuba in the 19th century and while there isn't much history about the piracy on the island (at least, not from my own research i could likely just be incompetent) matanzas was placed perfectly for a pirate stronghold.

LIBERTATIA it was also commonly known as libertalia, a claimed anarchist colony that settled on the shores of madagascar under the leadership of pirate captain james misson. however, it is a colony that many believe did not actually exist, despite being mentioned in a book describing the history of piracy. the colony was known for it's radical ideals that aligned with the thought process of many pirates at that period of time, it was meant to act as a utopia for pirates where there were no laws to bind you. there is not much known about libertatia, we don't even truly know if it actually existed or was written down referring to another colony that actually existed; however, it is referenced throughout literature as the most well known pirate haven.

ANARQUΝA this was not a real place nor did it ever exist in any literature concerning pirates; at least, if it truly does exist it is not based off any actual occurrences in pirate history. anarquνa is of spanish origin and means 'anarchy' in reference to the offshore's political stance on laws and governmental control or leadership. the group itself is focused on the freedom of the individual and much of their ideals and way of governing themselves focuses on anarchy and thus it isn't hard to believe that they would have named their capital something that focused on this.

PUERTO REFUGIO again, while there is a place in the world that is actually named puerto refugio (a small bay located in  baja california, mexico) it was not named in reference to this. puerto refugio is also of spanish origin and simply means 'refuge/refugee harbor' something that is meant to explain what many of the people who flock to the offshore actually are. during the blackout there were many people stranded on boats, lost at sea and expected to die and there was a great deal of them who managed to find safety on the island thus making them refugees.

SINBAD'S ISLAND sinbad (or sindbad) the sailor (ٱلسِّنْدِبَادُ ٱلْبَحرِيّ‎ or as-sindibādu l-baḥriyy) is the fictional protagonist of a story-cycle of middle eastern origin; known for the fictional worlds, magical beasts and seven voyages across africa and southern asia. it is likely that the stories of sinbad were a late addition to one thousand and one nights, a collection of middle eastern folktales written in arabic during the islamic golden age. while sinbad is not depicted as a pirate he is considered to be one of the most famous fictional sailors and when one thinks of adventures on the high seas than the legend of sinbad is likely the most legendary of tales. sinbad wanted to expand his own fortune, a goal many of the pirates of the offshore share and combined with his daring adventures on the ocean it's not odd to think that many of the pirates would turn to his stories as inspiration.

TERRA DO NUNCA is actually a fictional place that many people know well, while terra do nunca is it's portuguese variant it means 'neverland'. i was hesitant to include this one here because, well, obviously the name and concept of neverland has been used far too many times but also i felt that it still fit concerning the offshore. neverland is an island of mystery referenced in the works of j. m. barrie; it was said to be a land where mythical creatures, peter pan, tinker bell and the lost boys lived alongside an array of pirates. it was a faraway land that focused on immortality, childhood and escapism along with very morally grey actions that many tend to forget when remembering the old stories. the island that the people of the offshore live on is their faraway place, the world they can escape to and be free of the world of adults and of responsibilities and thus it makes a lot of sense that comparing that island to neverland wouldn't be too far of a reach.

NASSAU is now the capital and commercial centre of the commonwealth of the bahamas, located on new providence island the city is now famous for it's beautiful and active harbor. originally named charles town, after the raid of charles town by the spanish it was renamed nassau after the house of nassau (in honor of the dutch stadhouder). the island struggled for a long time due to a lack of effective governors and after a brief occupation of the french and spanish in 1703 there were no governors at all to lead the people, which, quickly led to a boom in pirate population throughout the bahamas to the point where the mass majority of pirates outnumbered the native inhabitants. the pirates then named nassau a pirate republic and established themselves as the governors of nassau until 1718 when a british appointed governor managed to quell the amount of pirate activity on the islands; however, it does not erase the fact that for a short period of time nassua was one of the first completely pirate controlled "nation".

TRINIDAD the larger of the two major islands of trinidad and tobago, it lies a few miles off the northeastern coast of venezuela and while technically considered part of south america it is often counted as the southernmost island of the caribbean. the original name of the island was iλre, in the arawaks' language meant 'land of the humming bird', although another suspected translation was kairi which simply meant 'island'; it was later renamed by shitface gcgee (better known as christopher columbus) to la isla de la trinidad (the island of the trinity) later shortened to trinidad. trinidad is likely the most famous of all history for it's pirate inhabitants, almost synonymous with piracy trinidad was a spanish open-port controlled, laughably, by the smallest garrison of troops who were unable to stop english, dutch or french smugglers from bringing goods in. it was the unofficial port home for almost all privateers in the caribbeans and while it was not known for complete pirate control (governmental wise, the privateers were most definitely in control of trading) it is well known for the amount of wealth brought in for smuggling.

ROOK ISLAND the rook islands are actually a reference to far cry 3, where the entirety of the game takes place. i found it fitting because of the premise of fighting pirates on the island, the general anarchy, chaos and disaster that ensues on the islands. i took a lot of inspiration from vaas and the pirates to help me build the offshore so i felt it fitting to also include a part of that to the name, along with the fact that the word rook itself means 'to take money from (someone) by either defrauding, overcharging, or cheating them' and that also fits the pirates incredibly well.