Author Topic: Staff Discussion Updates & Member Input  (Read 1515 times)

Offline Bryne

  • MIA
  • Posts: 13210
    • She/Her
  • A badge for members who were here during Bearbones' second year! Art by Hootowls. A badge for members who were here during Bearbones' first year! Art by Hootowls.
    • View Profile
Staff Discussion Updates & Member Input
« on: July 27, 2020, 01:33:28 AM »
What's up guys gals and nonbinary pals, welcome to our new staff discussion update thread! We wanted to peel back the curtain a little bit and give you guys an idea of what's going on behind the curtain, and also get feedback from you guys about potential changes. Be it new plots we're coming up with, events, rule or game changes, questions you guys asked us, etc! Not every single thing will go here (like rule enforcement, for example), nor will details of our discussions, but the big stuff y'all should know about? Yes. If y'all feel strongly about liking or disliking something we're discussing, please voice it in this thread (or, if you'd like a bit more privacy, my dms are always open, as are the other staffers). We want to hear from you and make changes that excite you.

Speaking of changes, staff have been discussing two major things that would alter TNW in big ways!

-- Firstly, allowing steam power in the game. Right now we're leaning towards allowing it, and are discussing how to implement it in a way that keeps things somewhat restricted, while still allowing them to be in the game. This discussion came up after a question asked by Truce regarding if it would be possible.

-- Secondly, a new group with a new biome and plot with a new creature.

We have other ongoing discussions atm that we'll touch on later, but those are the ones we're most interested in getting feedback on.
« Last Edit: July 28, 2020, 11:56:07 PM by Bryne »


{
We'll pick up all of the pieces We'll turn the pain into peaches I'm not afraid of my demons We'll turn the pain into peaches ....

Offline Stiner

  • Posts: 2
    • he/him
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #1 on: July 27, 2020, 03:35:29 AM »
I really feel like I shouldn't have an opinion yet, as I am still new here. However, I'm very interested in this Steam power implementation. I think that is so cool, and can't wait to see how it's executed in the world!

-- A new group would be awesome tbh. More options, more interaction, and perhaps more big plots (group-wide) ?

Huge track <3

Offline Hootowls

  • Posts: 8615
  • [ she/her ]
  • A badge for members who were here during Bearbones' second year! Art by Hootowls. A badge for members who were here during Bearbones' first year! Art by Hootowls.
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #2 on: July 27, 2020, 10:59:13 AM »
Thank you for taking my input into action and creating this thread, like I said I really do think member and staff communication is important. And also—thank you for taking Truce’s steam power idea as well!! I think the use of it would stir things up in TNW, the only thing is that it really should be brought in via a sitewide plot imo.

As for the new group, admittedly I’m iffy. Wouldn’t it be best to just focus on the groups TNW already has, instead of spreading activity even thinner?
I only log in to snatch my codes

Offline BEATLES

  • Posts: 2393
  • A badge for members who were here during Bearbones' second year! Art by Hootowls. A badge for members who were here during Bearbones' first year! Art by Hootowls.
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #3 on: July 27, 2020, 02:43:32 PM »
This all sounds great!!

The steam-powered concept would be interesting and would spice up TNW for sure. The post-apocalyptic/no electricity idea was great to explore when TNW first started, but now it's time to evolve the game and step it up to a new level.

As for the new group, I'm a little iffy as well! It would be disappointing if this new group fell flat on its face like many others have in the past. I'm assuming there would be heavy staff involvement to ensure activity?

However, while it would be nice to focus on the groups we already have, I'm not too sure how much staff can help their activity. A game-wide plot might help existing group activity, or it might not. In my opinion, a group's activity really depends on the motivation of the leaders and the involvement from the community (and in terms of community, they are really spread thin from group to group).

I know that personally for me, while I have a long-running attachment to some of the TNW groups, I wouldn't oppose a new group coming in as long as it's well thought out and has a plan. As long as it brings something new to the table. I think that could really spice things up! I know that all of the groups have unique traditions and themes, but considering I've been around for a while now, I'm not drawn to or interested in joining most of them to be totally honest. The site activity is probably to be blamed for most of my lack of interest, so it's not really anyone's fault, but low activity = no posting, no events, and nothing to draw anyone in.

So, it's really either attempt to revive the existing groups somehow or bring a new and interesting group that will contribute to the game and the evolution of its plot. I wouldn't oppose to either, but I think that making the new group is worth a shot!

I didn't mean to ramble for this long I swear
please don't let me down
YOU BETTER COME AROUND
- - - - - - - - - - - - - -


Offline scully

  • she/her
  • Community Assistant
  • Posts: 4474
  • trust no one
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #4 on: July 27, 2020, 03:00:24 PM »
helloo!! here to lurk n things BUT!
i think i agree with hoot and work on reviving our current groups? at least the long standing ones, ie flintlock, badlands, and northstar. then once those are consistent, implement another? because there are already a lot in the backboards and things.
i love the steam power idea tho!
— DO YOU THINK I'M SPOOKY?
she ; her / discord : scully#1465 / dump / halfmoon

Offline truce.

  • Administrator
  • Posts: 906
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #5 on: July 27, 2020, 04:20:01 PM »
tracking for now !
IF YOU OPEN MY CHEST , SEE THAT TWO HEARTS ARE BEATING .
hover + writing + pinterest + spotify + discord: truce.#2909
 

Offline finny.

  • Senior Moderator
  • Posts: 12237
  • "what is up with finny and daddies" - crows
    • She/Her
  • A badge for members who were here during Bearbones' second year! Art by Hootowls. A badge for members who were here during Bearbones' first year! Art by Hootowls.
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #6 on: July 28, 2020, 07:33:37 PM »
You're jokin', you're jokin'
I can't believe my eyesHUB

Online Noccy

  • sleepy ghost enby
  • Posts: 149
    • They/Them
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #7 on: July 28, 2020, 10:17:16 PM »
It's sorta dead right now and sadly, I don't know if either of those ideas will revive at all.

While I personally think a new group could help, I think we first need to get activity back up in all the groups somehow, whether that means like...changes or smthn? idk man it's late I'm sunburnt I'm trying

the steam power thing would be cool, or like water power for those close enough to utilize it?
never mind, sorry, stupid question
EST time zone + nocturnalfaery#0750 + might make a chat?

Offline van

  • Posts: 1369
  • A badge for members who were here during Bearbones' second year! Art by Hootowls. A badge for members who were here during Bearbones' first year! Art by Hootowls.
    • View Profile
a weekend on a boat in california
memes available upon request    —    van#5054

Offline Bryne

  • MIA
  • Posts: 13210
    • She/Her
  • A badge for members who were here during Bearbones' second year! Art by Hootowls. A badge for members who were here during Bearbones' first year! Art by Hootowls.
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #9 on: July 28, 2020, 11:30:34 PM »
Okay guys, there's quite a few things to go over here, so let's get right into it.

First off, small announcement about the staff team. Crows and Wysteria are stepping away for a little bit to focus on their real lives, but they'll be back soon enough! For the time being, however, the behind the scenes staff discussions will not be able to progress as much as usual, even at the slowed-down rate. We won't stop completely, don't worry, but it'll be a week or two before we can unveil anything that wasn't just about ready to go before tonight.

That's the behind the scenes discussions though! We're going to be sure to keep the discussion going here as much as we can, so that when it comes time to draft what the rules, regulations and requirements for steam power, we already know what you guys do and do not want to see.

Which brings me to steam power! We love seeing your enthusiasm about steam power! Getting this implemented has proven to be a challenge, since there's a lot to consider. Infrastructure that hasn't been maintained, the actual machinery itself, coal, etc. So what we've been trying to do is find a balance between all of those things that doesn't completely prohibit it. Such considerations have included members being able to buy temporary structures for bones and having permanent ones be a reward for donating, though these are just ideas, nothing set in stone.

We hear you loud and clear about prioritizing the revitalization of TNW's core groups over just adding a new one. The new group and plot isn't totally off the table and if you guys have interest in seeing more of it (even just more information on it) that's great, but it'll be on the backburner for the time being in favor of more pressing issues and exciting developments.

I'd also like to amend a grave oversight on my part. When I started planning this thread over a week ago, I had every intention of giving Truce the full and proper credit she deserves for the steam power idea. Without her we would not be having this discussion, and I'm disappointed in myself that when I actually drafted the thread for the first time, it slipped my mind. I'm even more disappointed that I didn't remember between drafting and posting. My apologies to Truce and anyone else that found her lack of credit dishonorable, a slight, or an intentional attempt at stealing her idea. This will not happen again.

Lastly, we've got an anonymous survey that we'd invite anyone and everyone to take. It's a bit long, but we've got a lot we want your feedback on.


{
We'll pick up all of the pieces We'll turn the pain into peaches I'm not afraid of my demons We'll turn the pain into peaches ....

Offline cygnus

  • Administrator
  • Posts: 328
    • she/her
  • A badge for members who were here during Bearbones' second year! Art by Hootowls.
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #10 on: July 29, 2020, 12:01:20 AM »
i'm super excited to see where all of this goes!! lots to look forward to <3
watching every motion in my foolish lover's game ———
on this endless ocean, finally lovers know no shame ———
turning and returning to some secret place inside ———
watching in slow motion as you turn around and say ———
take my breath away ————————
discord: cygnus#7754Gallery

Offline truce.

  • Administrator
  • Posts: 906
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #11 on: July 29, 2020, 01:52:04 PM »
Right, so I have a feeling this will be a ramble so please bear with me!

I think that, personally, the only way we are going to bring back activity to the game is if we begin to make changes to how those in TNW live, yet without thrusting the changes upon those who don’t want those changes to affect the way they can interact with the world. Whilst the basis of the game began with The New World - life after electricity went out - it doesn’t mean that people can’t begin to attempt to retrace their steps and reestablish some semblance of a civilised world. Of course, I don’t think that modern electricity itself should be introduced into the game as that would defeat the purpose of this story line, but a lot of advancements took place before the discovery of electricity and yet all of them seemed to crumble when the electricity went out; why can’t the people of TNW begin to work towards bringing these elements back into motion to provide a more civilised way of life?

Before I continue, let me just note that when I say a ❛ more civilised way of life ❜, I don’t mean modern technology as we know it, or even technology in the last 100 years. I mean ancient technology from hundreds of years ago which eventually was developed into what we know today, with help from electricity to modernise old practices. I know that, if I was in TNW, I would want to work towards a more controlled society, but I know not everyone would want that, favouring current life to what generations before had once known. It could create an in-game conflict of interest, bringing a new element into TNW; some people want to modernise their post-apocalyptic world to bring back an ease of living, whilst others don’t want their lives to change as the post-apocalypse has become the new normal for them.

So, I have several ideas which could potentially bring about a new change in the game if people are interested, and the beauty of these ideas is that, if they were implemented, there is no pressure to incorporate it into a group or character’s life. I mean, using a real life example, the world as we know it is highly modernised, yet there are still those who choose to live off-the-grid in rural settlements as they prefer a slower paced lifestyle. We can begin to develop TNW without anyone being forced into going along with it. Perhaps it’s the case where the three established groups (Flintlock, Badlands and Northstar) are the only groups to begin to develop and attempt to revolutionise their territories as, since they have been around for the longest, I imagine they ought to have the greatest population of inhabitants, greatest technologies of their time and greatest wealth etc. which can justify their growth.

Now this brings me to the ideas themselves. Firstly, originally the steam power idea was purely an idea which I was interested in for leisure activities (such as steam powered fairground rides like carousels etc.) but, if it were to be developed into a more generalised idea, I think it could be really interesting to see it used for more essential purposes such as steam powered locomotives or steamboats for somewhat longer distance travel, or steam pumps to collect water from deep underground, providing water which is generally safer to drink.

I understand that the logistics for this would have to be worked out which is understandable as we must maintain realism. Infrastructure would likely need to be fixed or remade entirely, but luckily I think that liquid time and space could make it easier for those in TNW to eventually build a new simplified infrastructure. It has been done before, so I’m sure somewhere out there there are people who can recreate it again.

As for coal, I know that Bluestem has a mine where coal can be sourced if that helps! It could even create a sitewide plot as groups would need coal for revolutionising their way of living, but they’d have to source it from a lawless group that can’t exactly be trusted, creating tensions and conflict.

So yeah! I feel like the three established groups could very well expand their territory to create a greater sense of civilisation. These can be the groups which begin to encourage a self-sufficiency of members where they can begin to choose to provide for themselves, living anywhere in the territory, and yet remain loyal to their region. By region, I mean the three groups claiming a larger expanse of surrounding land to expand their territory. They become regions rather than groups, and the high positions act as governing parties or rulers. Whilst there can still be a great sense of community within regions, it also develops what they know and brings about a gradual change in the game.

Personally, I always imagined the current long-standing groups to be different parts of Northern America; FL towards the north, ND towards the east, LS towards the south, BL towards the west, and BP somewhere in the middle. If they were to begin to establish regions based on their general compass orientation, that would be pretty cool.

It would be interesting to see the three established groups working together to establish a new legal system so that actions can be done based on its legality rather than whether someone thinks it is moral or not. It just raises the stakes for plots and whatnot and unifies IC rules based on what the three established groups have set as laws. Again, this could become another sitewide plot idea - people revolting against this idea (especially those who don’t come from the three groups) as they deem it irrelevant to them. 

Also, Scully, Finny and I have continued to discuss ideas with each other for BL if we were to take on the group, but I think one idea which would be interesting regardless would be the implementation of a monetary currency throughout the game. Of course, bartering and trading should still be encouraged, but the idea of trading goods and services with money would bring a whole new element to TNW. We were discussing an idea where, if our three characters were to take BL on, they can smelt ore and/or recycled metals in order to manufacture some sort of coin which can be distributed between groups to use. But, as a sitewide plot idea, the money is highly governed by the BL as they act as a sort of ❛ bank of TNW ❜ which eventually gives BL a power over other groups as TNW’s ❛ bad group ❜, which creates issues between groups.

I think changes such as these are important as they produce new opportunities for sitewide plots, which can hopefully bring back activity! As others have said (and I know that I may be biased but-) it would be lovely to see us all work together to revitalise existing groups. I am so down to make big changes to the groups that I’m currently leading if it will help bring activity back to the site, but it requires effort from everyone involved. Recently I advertised surveys asking for ideas of what changes people would like to see in the groups in order to bring in activity, but unfortunately I got very little feedback. In order for us to all be happy, we all need to make the effort to make the game enjoyable for us all!

Lastly, in general I agree with the majority in saying it would be nice to focus on what we already have, even if it means implementing big changes to make it exciting for people again. A new group would be nice, but will it create the change needed to bring interest back to the game as a whole? I’m not too sure it is sufficient enough. Many groups tend to come and go without evolving the game too much; I think bigger changes are needed to draw interest back to the game - my suggestions are only a few ideas, but I’m certain there is so much more out there which will liven the game up again.

Just out of interest, what do you mean by a ❛ new creature ❜? And, also, what were your ideas for the new group and biome? I’d be interested in hearing more about it, because maybe it will gather enough interest to kick-start the game again!

I think that's everything covered. Sorry for the ramble! It wouldn't be a post from me if it wasn't one big ramble though, right GHFJHGJKL I'd be interested to hear what people think of these ideas; I think TNW really does need to evolve from its original plot in order to move forward.
IF YOU OPEN MY CHEST , SEE THAT TWO HEARTS ARE BEATING .
hover + writing + pinterest + spotify + discord: truce.#2909
 

Offline venus.

  • GONE.
  • Posts: 163
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #12 on: August 02, 2020, 05:26:11 PM »
can y’all address the issues countless people have been messaging y’all about, like ive sent long ass paragraphs full of complaints and all i’ve gotten is the same message from every staff member.
   
a falling star fell from your heart and landed in my eyes.
i screamed aloud, as it tore through them, and now it's left me blind.


Offline Eskie

  • Posts: 2946
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #13 on: August 02, 2020, 05:27:32 PM »
tracking for now!

Offline truce.

  • Administrator
  • Posts: 906
    • View Profile
Re: Staff Discussion Updates & Member Input
« Reply #14 on: August 22, 2020, 02:01:40 AM »
bump
how are things going regarding stuff said in this thread?? I was curious to hear what people thought about my ideas but haven’t heard back from anyone as of yet
IF YOU OPEN MY CHEST , SEE THAT TWO HEARTS ARE BEATING .
hover + writing + pinterest + spotify + discord: truce.#2909