Author Topic: WNG group wide events  (Read 1150 times)

Offline BANE •

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Re: WNG group wide events
« Reply #15 on: September 27, 2017, 06:29:06 PM »
I like this idea very much

Offline Verdigris

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Re: WNG group wide events
« Reply #16 on: September 27, 2017, 06:30:34 PM »
  tracking + @Cutebunnys50 for LithiumClan

Offline kenny

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Re: WNG group wide events
« Reply #17 on: September 27, 2017, 06:51:29 PM »
Blind Dating Event would be nice in terms of a break and not dealing with anything too serious. For those who want their character to hook up with someone now is their chance.

A war well, if it's violent and serious the question is who will be aligned with each other.

If it's a playful war, then maybe paint ball?

A natural disaster would be beneficial, considering the clans don't really interact with each other. Having them along with the leaders interact means stronger bonds, or enemies are established.
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Offline crows

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Re: WNG group wide events
« Reply #18 on: September 27, 2017, 07:12:43 PM »
this is perhaps a little early, but maybe we could have a clan-wide halloween plot? like a rabies breakout that turns npcs/maybe people's characters into almost zombies but not bc that's not a thing here ive checked, and it kinda forces the clans to find a cure/fight off the rabies infected kids

i'm planning something like that for riverclan, if other clans are interested in taking part i'd love to take a part with people!

the blind dating event is gonna make me cry from laughing

i love the idea of a paintball war
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Offline echeveria

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Re: WNG group wide events
« Reply #19 on: September 27, 2017, 08:05:11 PM »
im down for everything and anything that has to do with Halloween

Offline jesse kamokazi.

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Re: WNG group wide events
« Reply #20 on: September 27, 2017, 08:06:08 PM »
Idk about that plot just because of the rabies? I think it'd work for NPCs and stuff  but for real characters... rabies is very very hard to cure for humans let alone animals.
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Offline demistress

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Re: WNG group wide events
« Reply #21 on: September 27, 2017, 09:47:23 PM »
honestly, i think the whole "disease" "zombie" plot is a very overused one and can die pretty quickly since it's been used so much and isnt interesting whatsoever
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Offline demistress

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Re: WNG group wide events
« Reply #22 on: September 27, 2017, 10:18:48 PM »
i know not particularly on this site, but the majority of people who rp here have been on ff which has had a lot of disease based plots in the past. its just kind of?? ? boring ig?
and yeah, i know it isnt mandatory lmfao. all events arent mandatory
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Offline crows

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Re: WNG group wide events
« Reply #23 on: September 28, 2017, 10:20:04 AM »
mmkay then, i'll text you then mei/bubs i have your discord i think
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Offline zenzan

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Re: WNG group wide events
« Reply #24 on: September 28, 2017, 12:21:20 PM »
not a leader but I have a couple of ideas for a halloween event

- one clan puts on a funhouse
- everyone goes to a haunted house
- trick or treating -- this one would be more complicated to handle

crows since you're part of staff is there any way staff could give out something for participants or some reward for a wng-wide plot?
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Offline Cutebunnys50

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Re: WNG group wide events
« Reply #25 on: September 28, 2017, 08:18:55 PM »
track!!

back in ff, i'd always get motivated by badges ^^

Offline crows

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Re: WNG group wide events
« Reply #26 on: September 28, 2017, 08:21:20 PM »
yeah, i'll talk to staff about something like that! i've been thinking about doing something like that, but with like high-power shop items buT honestly?? staff run would be easier

we don't have badges fully figured out atm, but as soon as that's figured out i definitely think we should do badges!
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